![]() ![]() ![]() We’d be happy to link back to your blog / YouTube Channel / etc. If you want to share your ideas on cards with other fans, feel free to drop us an email. We would love more volunteers to help us with our Magic the Gathering Card of the Day reviews. Definitely one to build around in formats where you can get it to work. But when you resemble the infamous Yawgmoth’s Will, you have a good bit going for you! Not to say this is necessarily on-par with its heavily-banned forebear, but Underworld Breach can do a lot in the right hands. It’s only good for one turn as well, thanks to that self-sacrifice clause, and it can be popped by enchantment hate. I will say that Underworld Breach is a card you need to build around it’s a fair bit harder to splash for, in spite of its flexible mana cost, because you need fuel to go off and propel your onslaught. Imagine this in conjunction with any number of rituals, enabling some massive turns. Another thing to be wary of is that escape leaves the card in the graveyard if it’s an instant or sorcery, enabling you to recast the spells you just paid for. Escape is a bit of a balancing valve, as it won’t let you play everything without cost (exiling three cards isn’t the biggest expense, but exiling it for each spell cast can add up). Underworld Breach is the kind of card that can end games if it gets the chance to resolve, as being able to cast everything out of your graveyard is a very brutal effect. I’ll get it out of the way: this card is very, very scary. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |